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Escape rooms for large groups in in-Maccabim-Re

A birthday, a work team, or just a big group of friends? These 4 escape rooms in in-Maccabim-Re accommodate 7+ people — with space, parallel puzzles, and a role for everyone.

4 escape rooms
Space Wars
New
Escape room

Space Wars

  • 2-8 people6+60 min.

Zad, the great villain of space, is plotting to destroy your home planet! In just 60 minutes the space station will reach the critical point to strike back — can you stop the annihilation plot in time and save millions of innocent lives?

White Moves
New
Escape room

White Moves

  • 2-10 people12+60 min.

Winter has come and the wall has fallen. The army of White Walkers threatens the realm of men, so an elite unit heads north for a final showdown with the Night King — can they stop this existential threat and save humanity?

Jurassic Island
New
Escape room

Jurassic Island

  • 2-8 people6+60 min.

On a permanently sealed island, dinosaurs have taken over. A special ops team must retrieve a rare velociraptor egg — you have just one hour before the deadly pack returns. Can you escape with the egg and your skin intact?

Magic School
New
Escape room

Magic School

  • 2-8 people6+60 min.

You're trapped in the Great Wizard's office at the School of Magic; time is running out and so is the Potions Professor. Important points are at stake—find your way out before class starts. Hint: hocus pocus won't help.

Escape rooms for large teams: how to play with ten people

Most escape rooms are limited to 4–6 players, so finding one for a large group is a classic organizer's headache. This page features rooms in in-Maccabim-Re that can actually accommodate 7, 8, and even 10+ people: large multi-room sets, duel formats where two teams compete, and venues that run multiple rooms simultaneously.

For corporate events and birthdays, call the venue after booking: many offer party rooms, championship formats across multiple escape rooms, and group discounts that aren't even listed on the site.

Practical tip: in a large team, appoint a "captain" to gather findings and keep track of time — with 8 pairs of hands, the bottleneck isn't the complexity of puzzles, but communication. Duel rooms solve this by splitting you into rival teams.