Zad, the great villain of space, is plotting to destroy your home planet! In just 60 minutes the space station will reach the critical point to strike back — can you stop the annihilation plot in time and save millions of innocent lives?
A birthday, a work team, or just a big group of friends? These 4 escape rooms in in-Maccabim-Re accommodate 7+ people — with space, parallel puzzles, and a role for everyone.
Zad, the great villain of space, is plotting to destroy your home planet! In just 60 minutes the space station will reach the critical point to strike back — can you stop the annihilation plot in time and save millions of innocent lives?
Winter has come and the wall has fallen. The army of White Walkers threatens the realm of men, so an elite unit heads north for a final showdown with the Night King — can they stop this existential threat and save humanity?
On a permanently sealed island, dinosaurs have taken over. A special ops team must retrieve a rare velociraptor egg — you have just one hour before the deadly pack returns. Can you escape with the egg and your skin intact?
You're trapped in the Great Wizard's office at the School of Magic; time is running out and so is the Potions Professor. Important points are at stake—find your way out before class starts. Hint: hocus pocus won't help.
Pick a vibe — every category is a real page with reviews and booking.
Most escape rooms are limited to 4–6 players, so finding one for a large group is a classic organizer's headache. This page features rooms in in-Maccabim-Re that can actually accommodate 7, 8, and even 10+ people: large multi-room sets, duel formats where two teams compete, and venues that run multiple rooms simultaneously.
For corporate events and birthdays, call the venue after booking: many offer party rooms, championship formats across multiple escape rooms, and group discounts that aren't even listed on the site.
Practical tip: in a large team, appoint a "captain" to gather findings and keep track of time — with 8 pairs of hands, the bottleneck isn't the complexity of puzzles, but communication. Duel rooms solve this by splitting you into rival teams.